banner



EA details two upcoming Battlefield 2042 updates with fixes, improvements, and more

Battlefield 2042 is now out in the wild, and tin can already count itself among the best Xbox games for fans of first-person shooters, equally long as you're able to become past the myriad of bugs and issues plaguing Battlefield 2042. The game is ambitious, but the growing community has already shared a off-white amount of feedback and criticism regarding its shaky launch state. On Tuesday, EA and DICE detailed their plans to ameliorate Battlefield 2042 with at to the lowest degree two updates arriving in the near future.

Battlefield 2042 Update #two is arriving on Nov. 25, 2022 with a solid scattering of improvements, including tweaks to weapon handling and balancing, vehicle balancing, and improvements to the respawn arrangement and soldier revives. Update #iii, yet, is far more major, arriving sometime in early on Dec with a huge number of fixes, alterations, and overall quality-of-life updates. There may be a 3rd upcoming update arriving former earlier the finish of 2022, merely EA and Dice didn't share any details on this release.

In our Battleground 2042 review, nosotros concluded that the foundation of a fantastic first-person multiplayer shooter is here, just that EA and DICE have their piece of work cut out for them to deliver on the game's vision. These two updates, hopefully, signify years of support for Battlefield 2042, which volition get new content in the form of "Season one," being detailed farther in early 2022.

The changes coming in Battlefield 2042 Update #2 include:

Fixes, changes, & improvements

  • Improved Soldier Revives, addressing 'unable to revive when a Soldier dies close to an object, or wall'
  • A respawn protection system that will help to prevent whatever extraneous issues that tin can leave a histrion in a downed state for too long, and force a manual respawn when required
  • Re-enabling our UAV-one Interaction in Battlefield Portal, available on our Battleground Bad Company 2 maps. It was overpowered, and nosotros've made adjustments to account for that
  • Vehicle Balancing for the LCAA Hovercraft and MD540 Nightbird
  • Dispersion has been reduced for all weapons except Shotguns, which results in more consistent bullet spread during gameplay
  • Reduced spread globally when zoomed and moving
  • Improved stationary zoomed accuracy for many weapons
  • Spread now decreases faster and earlier when pacing shots. This means more than success with single-fire or short bursts.
  • Increased PP-29 vertical recoil to ensure that the weapon does not overperform when engaging exterior of its intended combat range

The changes coming in Battleground 2042 Update #three include:

Fixes, changes, & improvements

User interface

  • Improved the collection screens making them easier to utilise and clear as to what you're interacting with
  • Improved the ways in which yous're able to manage your attachments via the collection screen to reduce the number of interactions yous need to have when edifice your loadouts
  • Enhancements to our Role player Card screen and End of Round (EOR) to provide boosted polish
  • Added new markers to make your newly unlocked items easier to find
  • Improved screen transitions when entering and returning to the Main Card
  • Improved Report a Histrion flows, specifically effectually toxicity and cheating reports

Matchmaking & friends

  • Improved the experience between EOR and the Master Menu
  • Improved Matchmaking reliability and reduced instances of Matchmaking failed
  • Improved Crossplay invite flows
  • Fixed Rich presence update bug, ensuring that your friends are better able to rails where y'all are in Game
  • Addressed servers getting stuck in unresponsive game states, where rounds fail to properly start
  • Fixes to Friend Invitations for players on PC

Progression & unlocks

  • Introduction of weekly missions, providing set up challenges that reward cosmetic unlocks
  • Added 1st friction match bonus of 1000 HZC for HZ
  • Fixed an issue that was not properly application XP for Affections resupplies
  • Improved overall XP / Rank tracking and reliability
  • Improved Mastery rank tracking
  • Improved reliability of Histrion carte tracking

Rendering

  • Addressed a variety of visual flickering and stuttering problems
  • Improvements to h2o rendering when Aiming Down Sight (ADS)
  • Addressed multiple graphical bug affecting h2o reflections
  • Fixed reflections in Kaleidoscope for late-joining players
  • Addressed result with character rendering for late joiners
  • Improvements to artifacts affecting DLSS implementation

Maps

  • Over 150 individual fixes, small changes, and improvements across all of our Maps
  • Improved level geometry problems across all levels addressing issues such players getting snagged or trapped
  • Resolved multiple spawning problems
  • Visual glitches such every bit lens flare, visible seams in skydome
  • Resolved a large number of standoff and placement problems
  • Addressed bug affecting local audio placement in multiple Maps

Portal

  • Builder additions
    • Rush game style layouts for all 2042 All-Out Warfare maps (through Portal)
    • New official Vehicle Team Deathmatch template
    • New official Team & FFA Gun Principal templates
    • New official Infection template
    • Rules Editor - Added the ability to detect what players were killed with in order to apply additional logic
  • UX Improvements
    • Added Server Info for the Interruption screen
    • Added support for server admins to write periodic server messages
    • Added support for reporting a server from the pause carte
  • A series of visual, audio, and gameplay improvements to weapons, vehicles, and gadgets

Adventure Zone

  • Improvements to visual presentation of Hazard Zone currency system in Front End
  • Added an animation and sound cue when the player'south Remaining Balance changes in the Hazard Zone vestibule
  • Modified Team and Role player Screen in Adventure Zone to only show your squad
  • Modified Scoreboard to no longer show players connected in Take chances Zone to elevate tension experienced
  • Improved extraction zone smoke visibility
  • Added additional flares to extraction signal offering players better visibility of extraction area, likewise as providing additional encompass
  • Added variation in Take a chance Zone to preplaced intel locations. Initial Data Capsules at present have a chance to contain several data drives
  • Resolved an issue with persistent scoring in Gamble Zone
  • Improvements to the Intel Scanner's accuracy and enemy identification
  • Resolved an issue where 2 teams could extract simultaneously in Take a chance Zone
  • Resolved inconsistency in alert to alarm players that they're being scanned in Hazard Zone
  • Resolved capacity bug with intel collection in Hazard Zone
  • Fabricated it easier to interact with intel pick-ups
  • Added altitude read-out for adjacent extraction point in Hazard Zone
  • Improved Adventure Zone end-of-round camera placement

Conquest

  • Tuned information spamming in Conquest, reducing the amount of messages that appear in the world log. In particular nosotros reduced letters about flag state changes so that they're not as distracting

Breakthrough

  • Tuned capture times for Breakthrough
  • Improved out of bounds defender spawning in Breakthrough to ensure that yous're able to more consistently spawn in safety
  • Improvements to Breakthrough's UI to enable you lot to better rail round progress in the class of a Game Mode Widget.
  • The Game Mode Widget is also visible inside the Scoreboard (displaying only when playing Quantum, and as well on Rush) to put emphasis on sectors and attackers reinforcements
  • Elapsed fourth dimension is at present added and trackable in both the Scoreboard & Deploy Screen.
  • Added a pulsating upshot on the Team i (attacker) score and progress bar when their tickets are less than or equal to 25% of their initial tickets. This is besides nowadays in the GMW in the HUD, Scoreboard and Deploy Screen for both Rush and Breakthrough

General

  • A fix for missing loadouts, sometimes seen when showtime loading into a server and seeing blank boxes on the deploy screen
  • Modified Recent Players screen to include everyone from previous friction match to let for easier user reporting
  • Improved interaction point arrangement. Switched the default "Interact" text on multiple interactions to reflect the action you are about to practice, i.e. "OPEN CONTAINER", "Call Lift" etc.
  • Kaleidoscope server room lighting result resolved
  • Resolved an consequence related to the velocity / trajectory while spawning in jets
  • Improved helicopter animation in level fly-bys during insertion
  • Improvements to accost an consequence where players killed in vehicles would fall beneath level geometry
  • Improvements to streaming assets in deploy screen presentation

Earth

  • Addressed issues for VFX affecting late-joiners
  • Made improvements to correctly marshal the bridge beliefs on Kaleidoscope for belatedly joiners to the match
  • Made improvements to correctly marshal the destructive silos state for late joiners in Renewal and Orbital
  • Improved interaction of SG-36 Sentry Gun and elevators
  • Quality of Life fixes and improvements to interact prompts
  • Tornado and fume visual effect improvements
  • Resolved a large number of standoff problems with large scale animation events
  • Improved location-based sandstorm audio experience
  • Improvements to devastation audio
  • Adjusted the timing for automatic doors

Vehicles

  • Stock-still consequence where missile countermeasures sometimes didn't work, causing missiles non to accident up and instead reacquire the same target
  • Made leave position from vehicles more consistent
  • Fabricated improvements to controller vibration for vehicles
  • Stock-still an upshot where the Nightbird'due south rockets hitting the footing can appear frozen
  • Fixed an consequence where a player driving the Hovercraft can not be shot through the front window
  • Added an option to have vehicle boost equally toggle or concur
  • Stock-still an issue where vehicles took double damage when getting hit through glass
  • Improved TOW Missile Projectiles flying behavior
  • Balanced Nightbird minigun spread buildup and convergence
  • Removed blast impulse on Attack Helicopters Anti Vehicle Rocket which caused nudging of vehicles on hit
  • Fixed the F-35E Panther repair system power missing from customization
  • Fixed instances where vehicles sometimes would go stuck on world geometry
  • Gadgets no longer pause their cooldown when the histrion enters a vehicle
  • Fixed an result when a player dies in a vehicle which allowed for the camera to go underground

Weapons

  • Reduced spread globally when zoomed and moving
  • Improved stationary zoomed accuracy for many weapons
  • Spread now decreases faster and before when pacing shots. This means more than success with single-fire or brusk bursts
  • Increased PP-29 vertical recoil to ensure that the weapon does non overperform when engaging exterior of its intended combat range
  • Fixed an issue where spread would exist besides high when trying to fire while zoomed correct later on sprinting for some Portal weapons
  • Reduced effectiveness of the NTW-50 against vehicles
  • Fixed the 8X Scope having a faster ADS time than the others
  • Fixed M44 revolver chambering an extra bullet
  • Fixed an issue where soldier is unable to shoot later getting hacked while in a vehicle
  • Reduced switch back to weapon delay after throwing grenade

HUD

  • Added a UI list that shows nearby players that tin can revive you lot within 50m when downed
  • Added a UI listing that shows incoming revivers when downed and pinged by a player that intends to revive you
  • When low on ammo or wellness, nearby friendly players within 50m will at present show a resource icon to a higher place their head indicating that they tin can provide yous with health or ammo
  • Increased Large Map Resolution for improved navigation
  • Added health confined on enemy vehicles and enemy soldiers when looked at
  • All player world icons at present calibration over distance, making them smaller when far away in an effort to reduce icons cluttering the screen
  • Time before revive completion is at present visible for the downed thespian when being revived
  • Fixed an issue where friendly player icons would sometimes not be subconscious when behind walls causing a lot of icons to be constantly visible on screen.
  • Fixed an issue where friendly soldiers are missing their blue UI icons when a actor is in a downed state
  • Fixed an issue where some player names don't bear witness when looking at multiple Soldiers/Vehicles that are side by side to each other
  • Changed the visibility behavior of the fire mode icon in the HUD. By default, the fire mode icon is now visible if it is currently possible to change burn down-mode. The behavior tin be inverse to allow the fire mode icon ever to be visible (even if information technology's not possible to change fire mode) or turned off. The option is called "Burn down Mode Indicator" under "HUD" Options
  • Added an option that allows for the disabling of the button prompts visible in the HUD
  • Added message almost which player healed y'all when getting healed by other players
  • Added message about which histrion shared ammo when getting ammo from other players
  • Fixed an issue where IFF markers on Squad Members do not alter with colorblind option
  • Improved visibility of IFF marks over distances
  • Stock-still an issue where IFF markers would not exist visible when using low video settings

Bots

  • Stock-still result where Bots sometimes didn't revive players
  • Improved Bots helicopter handling
  • Improved Bots combat behaviors
  • Improved Bots game way behaviors

Audio

  • Improved reliability of various ability sounds when offscreen, such every bit reiving, SOB-viii Ballistic Shield, flares, wingsuit, vehicle smoke discharges and arrangement repairs
  • Switched lock-on alarm audio with incoming missile alarm sound
  • Improved weapon mix for enemies firing at the player
  • Generally tweaked content and mix for afar weapons, improving audibility at range
  • Preventing warning sounds and manual sounds from continuing when a vehicle has low health

Solider

  • Fixed an issue where attempting to traversal sprint while swimming resulted in a broken swimming animation
  • Fixed missing weapon deploy animation when transitioning from water to land
  • Adjusted soldier animations when swimming
  • Various visual adjustments and fixes for Specialists
  • Stock-still issues where the soldier would sometimes non properly follow the ground when sliding
  • Stock-still an issue where jumping would be buffered if holding jump when trying to stand upwardly from crouch or prone pose
  • Reduced occurrences where Specialists can be seen with depression-quality animations in the distance
  • Adjusted the pose of the legs when falling to avert legs blocking the view
  • Addressed problems where players prone on thin surfaces could be seen floating in the air. They volition now tend to fall if the surface is not large enough
  • Fixed an result where it is non possible to expect up and down enough while prone on a slope
  • Fixed an issue where graphic symbol hands were non in contact with ladders when FOV was college than default
  • Stock-still an outcome where you could plough and see your own headless 1P body while on ladders
  • Stock-still an event where the user was able to gain velocity by hopping on and off a ladder and hit melee
  • Stock-still an outcome where setting the "Always Traversal Sprint" Option would sometimes not allow the player to traversal dart with the intended speed

Melee

  • Adapted the timing of audio of takedowns on enemies being prone
  • Improved the speed in which the weapon switches when watching another player melee attack
  • Decreased the range in which y'all can melee a player
  • Stock-still visual glitch when blending betwixt ragdoll and settled state in a takedown animation
  • Stock-still an issue where players sometimes got thrown up in the air while using melee
  • Y'all can no longer perform a takedown on a soldier climbing a ladder
  • Added a fix that should allow the melee to nudge vehicles to get them to be unstuck
  • Gear up for takedowns on enemies lying prone not working from all angles
  • Fixed issue where the animation was misaligned while taking down an enemy that is decumbent on stairs
  • Fixed a photographic camera bug for meleeing players while standing on a moving platform

Specialists

Sundance

  • Fixed an issue where the Sundance's Anti-Armor grenade could get stuck circling in air after the targeted vehicle deploys counter-measures or endeavour to target another vehicle instead
  • Adapted the behavior of Sundance's splitter fragment grenades to bounce in one case before detonating
  • Fixed an event where the repair tool crosshair was visible in the wingsuit when yous entered the wingsuit while having the repair tool equipped
  • Stock-still an issue when undeploying and and so deploying the Wingsuit tin crusade 1p view while flying

Angel

  • Players that crave armor and can receive it now have a white outline around them to indicate that the magnetism will throw the armor to the outlined thespian.
  • When using the Loadout Crate, players can at present scroll if more than 4 loadouts are available
  • Visual effects and polish on destruction and despawning of Loadout Crate
  • The cooldown for the resupply action on the Loadout Crate is now shared betwixt Loadout Crates
  • Added a unique sound when picking up armor
  • Player can agree down the specialist power button to cocky-apply armor
  • Loadout Crate tin can now no longer be chosen in when underneath alpine buildings
  • Added a hand gesture animation when placing the Loadout Crate

Irish gaelic

  • Fixed an issue where the DCS Deployable Encompass Minimap Icon was not displayed correctly
  • Improved reliability of the DCS Deployable Cover's deployable placement allowing placement on more angled surfaces

Dozer

  • Stock-still an issue where the SOB-eight Ballistic Shield didn't block bullets when inside an lift
  • Fixed an outcome where Dozer would not be targeted by Boris'south SG-36 Watch Gun and AI ignoring the user while having a SOB-8 Ballistic Shield equipped
  • Stock-still an issue where players couldn't enter vehicles while the SOB-8 Ballistic Shield was equipped
  • Fixed an issue where reviving is hard to perform while having the SOB-8 Ballistic Shield equipped
  • Fixed an issue where killing a player with the SOB-8 Ballistic Shield would too take the victim's dogtag
  • Fixed an issue where players were flung upward in the air after being melee'd past Dozers with his shield equipped

Rao

  • Added a short grace menstruation for Rao's Cyber Warfare Suite when something occludes the target being hacked. This will help well-nigh oft when trying to hack vehicles that may be driving in forepart of trees

Paik

  • Added a sound effect for the victims being scanned by the EMG-Ten Scanner
  • The EMG-X Scanner should now exist able to spot targets higher up or below Paik
  • Disabled the usage of EMG-X Scanner while inside vehicles
  • Fixed the EMG-Ten Scanner's "target establish" audio effect not working for targets across 20m

Casper

  • Stock-still an issue where user is unable to deploy the OV-P Recon Drone while in a decumbent position
  • Improved the visibility of Enemy Recon Drones; they now have lights making them easier to see
  • Players now switch back to their previous weapon afterwards exiting the OV-P Recon Drone
  • Updated OV-P Recon Drone EMP hint bulletin to clarify that firing requires a lock-on
  • Increased the range of the EMP on the OV-P Recon Drone
  • Fixed an result where Casper's OV-P Recon Drone is sometimes unable to lock onto enemy targets
  • Increased the OV-P Recon Drone's movement speed
  • Increased the OV-P Recon Drone's hitbox size to brand it easier to hit
  • Adapted the "near drone" spotting distance
  • Adjusted size of the spotting surface area when controlling the drone's camera view

Boris

  • The SG-36 Sentry Gun volition now exist destroyed when the owner dies instead of when the owner is downed
  • Fixed an issue where Boris' SG-36 Sentry Gun would not be able to acquire targets that are near a vehicle

Falk

  • Added Lock On and Lock Off sounds for S21 Syrette Pistol for when a target is designated by the magnetism of the S21 Syrette Pistol
  • Players that require health and can receive information technology at present accept a white outline around them to point that the magnetism will fire at the outlined target
  • Added healing VFX for when you're being healed by the S21 Syrette Pistol
  • Added sound feedback for when being healed by the S21 Syrette Pistol

Mackay

  • Fixed an issue where the Grappling Hook rope got misaligned in front end of the gadget afterward changing FOV settings
  • Stock-still the vault after the Grappling Hook blitheness where it could cause camera jerks or provide no animation at all

Gadgets

CG Recoilless M5

  • Fixed a bug where the CG Recoilless M5 would not lose its lock on to enemy air vehicles when locked on via SOFLAM Designator and the target deployed countermeasures

C5 Explosive

  • Fixed a bug where the C5 Explosive blast damage was sometimes inconsistent when trying to detonate the C5 Explosive on a moving vehicle
  • Stock-still an issue where the C5 Explosive server and client positions were not correctly synced
  • Adjusted the deploy fourth dimension of the C5 Explosive and reduced the filibuster before allowing it to be detonated to improve responsiveness

SOFLAM Designator

  • Fixed an upshot where the visual SOFLAM Designator UI elements are nonetheless present on the screen when switching to other gadgets while zoomed
  • Stock-still the SOFLAM Designator's tooltip text being misaligned

Anti-Tank Mine

  • Stock-still an outcome that caused Mines and other deployables non to trigger audio effects when deployed from inside a vehicle

Medical Crate & Supply Crate

  • Fixed issue where the Medical Crate healing cooldown was triggered when at Full HP
  • Adjusted Medical and Supply crates' trajectory to align with the animation of the throw and address jitter
  • Improved responsiveness of Medical and Supply crates deployment. It is now possible to throw them a lot quicker after selecting them
  • Fixed an upshot where the resupply blitheness would non play when resupplying gadgets from the Supply Crate

Fume Grenade

  • Changed the detonation behavior of the Smoke Grenade; information technology volition now bounce in one case before detonating
  • Fixed an issue where Smoke Grenades could be destroyed by bullets or explosions
  • Fixed an issue where the VO was non triggering when an enemy Specialists' Smoke Grenade has been thrown

Frag Grenade

  • Ensured that the grenade alert icon does not depict nether sure elements of the HUD similar the minimap

Repair Tool

  • Fixed an issue where the Repair Tool tin repair vehicles while non facing the vehicle
  • Improved the Repair Tool so that it is quicker to equip and put away

Insertion Beacon

  • Fixed an consequence where picking upwards an Insertion Beacon would not brand whatever sounds
  • EMP now blocks spawning on Insertion Beacons
  • Reduced the delay before the Insertion Buoy is placed later on throwing it

FXM-33 AA Missile

  • The FXM-33 AA Missile reload sound effect will at present appropriately fit the blitheness of reloading
  • Extended the animation of the FXM-33 AA Missile reload

Most-future combat

Battlefield 2042

Battlefield 2042

Battleground tackles the years to come

Battlefield 2042 is the latest big game from DICE, with support from several other teams at Electronic Arts Worldwide Studios. The game supports devastation, massive storms and upward to 128 players on the latest consoles.

We may earn a committee for purchases using our links. Learn more.

Source: https://www.windowscentral.com/battlefield-2042-update-2-and-3-details

Posted by: behlerquied2000.blogspot.com

0 Response to "EA details two upcoming Battlefield 2042 updates with fixes, improvements, and more"

Post a Comment

Iklan Atas Artikel

Iklan Tengah Artikel 1

Iklan Tengah Artikel 2

Iklan Bawah Artikel